Unity
- Arjun Singh
- May 31, 2017
- 2 min read

First things first, that ^ is not an image I made. I took a screenshot of the Unity tutorial because after I finished following along with my game, my computer crashed and I lost everything (no idea why, yes I saved).
For many years I thought I was going to be a game developer so the one thing I wanted to do was get a better computer that can support a game dev platform. I think Unity is great and the exposure to C# has been interesting, but 3D game development is not for me. Not in a professional sense. I might pursue it as a hobby, we'll see. I'll stick to playing them for now.
Besides the gripe with the save, my experience with Unity has been largely positive. I chose Unity over Unreal and CryEngine because I read somewhere that Unity has the most tutorials. IDK if that's true but there is plenty of material on YouTube. The survival shooter is my 3rd game tutorial from the Unity website. I haven't worked with a platform such as this before, so I want to talk about what I like about Unity.
My favorite part is how easy it is to code. I haven't done anything over the top yet but it seems like the Unity/C# language they have is tried and true. What's more, the documentation is some of the best I have ever seen. I visited the documentation and read through it like a book. There are all sorts of interesting features that I want to try after this.
The prefab is my number one favorite take away from this. There are so many different combinations I want to try whether it be scripts, or materials, or what have you. I can try them all and choose my favorite design, and if I'm not satisfied, it's all good, I can revert with the click of a button. I don't have to make new game objects to try stuff out.
I also enjoy the drop down menus in the Inspector bar. It's as simple as selecting an item and editing it using the plethora of different presets and options. I can control the appearance of an object by setting the materials directly. No code necessary. It's features like this that reduce the learning curve. Unity caters to beginners such as me, all the while, building a powerful set of tools for professionals.
I want to work with Unity some more this Summer. It seems like a useful skill to have in my back pocket. I need to come up with a personnel project for Unity soon.
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